I am available for work! I specialize in character design and modeling and am familiar with animation, illustration, concept art and art direction.I primarily use Blender, Clip Studio Paint, and Unity. Learning is my favorite activity and I am happy to adapt to any new software if that is something your project requires. I have prior experience with Adobe programs.Please contact me through my email ([email protected]) or my Discord (kitschimeras) if you are interested in working with me!
Workflow Outline
(For commissions that vary from or are not strictly VR Avatars, for example models for VTubing (VRM models) or models created with the intention of being posed or animated in Blender, the workflow may be altered a bit to accomodate that)
1. Concept Sketch
I will draw a sketch of your character to use as a reference for the model. This is usually a front and side view of them t-posing in my style. The finish of this sketch will differ from character to character depending on how much I need to prepare in advance. Some will be very simple and sketchy, some will be cleaner and even colored. During this stage I will ask that you critique the sketches and tell me anything you would like me to change about the proportions, shapes, and styles. This sketch will give us both a good look at what the model will look like.2. Sculpt/Topology
Now that the reference is complete, I will begin modeling your avatar in Blender. I will check in with you during the process if I have any questions about specific shapes, options for stylization, etcetera. Regardless of how much I check in during this process, I will always give you a full view of the model near the end and ask you what you would like changed about it. After you confirm you are happy with how the mesh looks, it will be much harder for me to change this later, so be sure you give it a good overview.3. Final Blender Touches
During this stage I will be doing a variety of different, smaller tasks. I need to unwrap the model's topology and lay it out for texture painting, and I need to create bone structure to use as a basis of the weight painting. You will receive screenshots and updates whenever I have questions about how you want something to move or look. By the end of this process expect to see a finished texture and the model to be rigged. I will ask you how you feel about the shape of the mouth when it moves, the way your model's legs look bent, etcetera.4. Final Unity Touches
With the rig and texture complete, I will import your model into Unity and begin preparing it for upload. I will need to set up some menus and create physics for your model and will have to run a few tests to make sure it is functional. During this stage we will settle on the look of the material shaders. My options for shaders are limited to what I default to, which can be a few things (realistic lighting, cel shading, flat shading, semi realistic shading, half realistic half flat shading, and any of these variations can have an outline/lineart, rim lighting, or environmental lighting on top of them) I use poiyomi for shaders. If you have a shader you would like me to use you will need to buy a copy for me and send it to me.5. Client Testing
Usually, I have clients set a temporary password to their VRChat account so that I can log in to their account via Unity and upload their avatar for them. If a client is uncomfortable with this I am happy to instead send them the project files if they are knowledgeable enough to upload it themselves. At the end of the commission, I will send you the files anyway, so do not worry. Clients have two weeks from the day their avatar is uploaded or I send them the project files to report back to me on any errors or things they would like changed. If a client does not have time to test within the next two weeks, they must let me know when they will be able to and I will reschedule the deadline for then, however I cannot guarantee this in case a client says they will be unavailable for a year or such.Clothing toggles and such include somewhere int his process